Cosmos Creator Features

  • Full 3D editing environment including a very powerful modeler
  • Over 60 primitive 3D objects (including lines, spheres, boxes, stairs, gears, arches, etc.)
  • Over 50 3D object alterations (bend, twist, taper, etc.)
  • Over 60 built in 3D object animations (rotate, move, scale, key frame, color change, etc.)
  • Royalty Free distribution
  • Vertex and Pixel Shaders
  • Character animation, including key framing
  • Create stand alone executables or screen savers
  • Skinning and bones
  • Procedural Image creation for 2D menus or 3D textures
  • Texture creation by mixing and blending 166+ procedures each one with an infinite number of possible settings
  • 2D geometry drawing including Line, Polyline, Arc, Circle, Ellipse, Spline, Rounded Rectangle, Polygon, Star, Triangle
  • Infinite 2D pen adjustment including the adjustment of Width, Density, Skipping, Hardness, Pen Shape, and Line type
  • Gradient Color Editor
  • Grid, Object Snapping, and Grid Snapping
  • Extensive 3D object settings, including opening, thickness, etc.
  • Axis transforms for easy object Moving, Scaling and Rotation
  • Shape Editor to edit the “shape” of animation, selections and objects
  • Objects selection by window, circle, polygon, inside, outside and crossing
  • Anti-aliasing
  • MipMapping
  • Point, Spot, Directional and Ambient Lights
  • Cameras and camera animations
  • Lens Flare
  • Gravity objects
  • Level of Detail
  • Shadows
  • Light Maps
  • Mirrors
  • 3D Boolean operations  
  • Real time physics with rigid body dynamics
  • Atmospheric currents (wind, water, etc.)
  • Single or multiple 3D views of the scene
  • Lisp scripting language including more than 225 built-in functions
  • Built in script editor
  • C++ interface to 3D scenes and 2D menus, via a linkable library
  • Particle Systems (planer and point)
  • Explosion animations
  • Reference object copies
  • 3D Sounds
  • Unlimited Undo/Redo
  • Full clipboard support (Cut, Copy, Pasting)
  • Shapeable object selections
  • Bump Mapping
  • Collision testing for all object types
  • Player selectable objects
  • Image pushing for fast terrain creation
  • Mesh simplification
  • Texture Blending
  • Vertex Coloring
  • User pickup-able objects (inventory)
  • Scene Reports
  • Object, Face, Edge, and Vertex Editing.
  • Scenes may be “Played” directly in the editor without creating a .RWD first
  • VCR like commands for game play
  • Asset Browser
  • Easy 3D tree creation (the kind of trees with leaves)
  • Frustum, Bounds, Tree, and Distance Culling
  • Fog
  • Material and Object Opacity
  • Automatic UV Wrapping (Planar, Face, Box, Sphere, Shrink Wrap, Cylinder, Cylinder Capped, XYZ to UVW, Object Defined, and Face Center
  • UV Editor for manual manipulation of WV mapping
  • Reflection Maps
  • Powerful object grouping tools, including drag and drop in and out of groups.
  • Extremely compact user files
  • W and Z buffer support
  • Object helpers ID and Distance

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