Cosmos Creator Features
- Full 3D editing environment including a very powerful modeler
- Over 60 primitive 3D objects (including lines, spheres, boxes, stairs, gears, arches, etc.)
- Over 50 3D object alterations (bend, twist, taper, etc.)
- Over 60 built in 3D object animations (rotate, move, scale, key frame, color change, etc.)
- Royalty Free distribution
- Vertex and Pixel Shaders
- Character animation, including key framing
- Create stand alone executables or screen savers
- Skinning and bones
- Procedural Image creation for 2D menus or 3D textures
- Texture creation by mixing and blending 166+ procedures each one with an infinite number of possible settings
- 2D geometry drawing including Line, Polyline, Arc, Circle, Ellipse, Spline, Rounded Rectangle, Polygon, Star, Triangle
- Infinite 2D pen adjustment including the adjustment of Width, Density, Skipping, Hardness, Pen Shape, and Line type
- Gradient Color Editor
- Grid, Object Snapping, and Grid Snapping
- Extensive 3D object settings, including opening, thickness, etc.
- Axis transforms for easy object Moving, Scaling and Rotation
- Shape Editor to edit the “shape” of animation, selections and objects
- Objects selection by window, circle, polygon, inside, outside and crossing
- Anti-aliasing
- MipMapping
- Point, Spot, Directional and Ambient Lights
- Cameras and camera animations
- Lens Flare
- Gravity objects
- Level of Detail
- Shadows
- Light Maps
- Mirrors
- 3D Boolean operations
- Real time physics with rigid body dynamics
- Atmospheric currents (wind, water, etc.)
- Single or multiple 3D views of the scene
- Lisp scripting language including more than 225 built-in functions
- Built in script editor
- C++ interface to 3D scenes and 2D menus, via a linkable library
- Particle Systems (planer and point)
- Explosion animations
- Reference object copies
- 3D Sounds
- Unlimited Undo/Redo
- Full clipboard support (Cut, Copy, Pasting)
- Shapeable object selections
- Bump Mapping
- Collision testing for all object types
- Player selectable objects
- Image pushing for fast terrain creation
- Mesh simplification
- Texture Blending
- Vertex Coloring
- User pickup-able objects (inventory)
- Scene Reports
- Object, Face, Edge, and Vertex Editing.
- Scenes may be “Played” directly in the editor without creating a .RWD first
- VCR like commands for game play
- Asset Browser
- Easy 3D tree creation (the kind of trees with leaves)
- Frustum, Bounds, Tree, and Distance Culling
- Fog
- Material and Object Opacity
- Automatic UV Wrapping (Planar, Face, Box, Sphere, Shrink Wrap, Cylinder, Cylinder Capped, XYZ to UVW, Object Defined, and Face Center
- UV Editor for manual manipulation of WV mapping
- Reflection Maps
- Powerful object grouping tools, including drag and drop in and out of groups.
- Extremely compact user files
- W and Z buffer support
- Object helpers ID and Distance

